- ESP: add Chams mode rendering the full entity model through walls
(BufferUploaderPatch drops the depth test at the draw funnel, so all
layers - sheep fur, armor, held items - stay identical to the real entity)
- AntiArrow (XLZen): predict arrow trajectories and avoid them via
position spoof on outgoing move packets or real dodge impulses
- NoFireOverlay (XLZen): remove the first-person burning screen effect
- LogCollector + .log command: capture all log4j output, server chat,
damage/disconnect events and session info; export as zip together with
latest.log, native injection logs and recent crash reports
- Watermark: target health panel for the player currently in combat
- New XLZen module category wired into both click GUIs